Matrix3 in NME?

So what would be the best way to replace multiplying a vector3 by a mat3 in the NME?

I want to do something like:

vec3 p = vec3(1.0, 0.0, 0.0) * mat3( 0.00,  0.80,  0.60, -0.80, 0.36, -0.48, -0.60, -0.48,  0.64 );

Would that be just the transformation node?

Transform :slight_smile:

Now if you have a Matrix3 you have to actually convert it to mat4 first (code wise I mean by creating a mat4, filling the first 3 rows and columns and setting last cell to 1)