So what would be the best way to replace multiplying a vector3 by a mat3 in the NME?
I want to do something like:
vec3 p = vec3(1.0, 0.0, 0.0) * mat3( 0.00, 0.80, 0.60, -0.80, 0.36, -0.48, -0.60, -0.48, 0.64 );
Would that be just the transformation node?