oglu
April 12, 2019, 7:03am
1
https://doc.babylonjs.com/resources/maya
In maya the first uv set is named map1 and you cant rename it.
Please double check.
If i use map1 and map2 i get the behavior i expect in Babylon.
UV1 and UV2 naming in maya wont work and you cant export it.
Do you mind doing a PR to fix the Doc?
oglu
April 12, 2019, 1:39pm
3
How do i do that. Im new here.
Cheers
No problem:)
You can go there and hit the edit button
# How To Install the Maya plug-in
The plug-in is designed for Maya 2018. This guide is about the Windows version (a MacOS version is coming soon). To download the plug-in, go to the Github project (https://github.com/BabylonJS/Exporters/tree/master/Maya).
![github](/img/exporters/Maya/1_github.jpg)
In this folder, you can find the source code of the exporter if you want to update it, and a zip file _Maya2Babylon-XX.zip_ (where XX is the exporter version, currently v1.0.7). Click on the zip file, and click on the _Download_ button.
![github download](/img/exporters/Maya/2_github_dl.jpg)
By default, Windows blocks all .dll files coming from the web, so we have to unblock them first. Select the zip file, and with a right click select _Properties_, select _Unblock_, and then _OK_.
![dll unblocking](/img/exporters/Maya/3_dll_unlocking.jpg)
Then, extract the content of the zip file on your computer. Finally, move all .dll files into a directory defined in Maya plug-in path (for example `C:/Program Files/Autodesk/Maya2018/bin/plug-ins`). More information on how to install a plug-in in Maya [here](https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-FA51BD26-86F3-4F41-9486-2C3CF52B9E17-htm.html). In Maya plug-in Manager you should find the Maya2Babylon.nll.dll.
![dll unblocking](/img/exporters/Maya/4_maya_plug_in_manager.jpg)
Check _Loaded_ and _Auto load_, and a new tab should appear:
This file has been truncated. show original
When done it will generate a pull requests that I can merge
oglu
April 13, 2019, 7:43pm
5
I did the edit but im not able to change the image.
Here is the new one.
I do not see your update. Did you create a pull request?
oglu
April 14, 2019, 5:05pm
7
I fear i did a fork. Im confused.
oglu
April 15, 2019, 1:32pm
8
Sorry im using GitHub for the first time and im totally lost.
Ok no worries. Just write the text you want to add here and let me know where and I’ll do the update for you
oglu
April 15, 2019, 6:31pm
10
In the UVset part just add the two map1 and map2. And change the image to the one i posted above. Thanks.
Babylon engine supports only 2 UV sets. In Maya the first UV set, created by default (map1), is used as UV1 in Babylon. The second UV set (map2) is used as UV2. Other UV sets are ignored and UV2 is used instead.
oglu
April 16, 2019, 7:07am
12
Thanks!
I might come back and ad more infos if we have a stable maya to babylon pipeline.
oglu
April 16, 2019, 8:49am
13
Could we please add the info that the latest .NET framework is a requirement to get the maya exporter working. Thanks.
Free downloads for building and running .NET apps on Linux, macOS, and Windows. Runtimes, SDKs, and developer packs for .NET Framework, .NET Core, and ASP.NET.
Well then you may want to learn how to do it:)
Just go to the repo and on the page you want to edit. Then click the edit button. When edit is done you will have a create pull request button at the bottom. This should do the work:)
https://doc.babylonjs.com/how_to/contribute_to_documentation