Ok, I’ll see if I can set something up during the week. Thinking a little bit more about it, it’s amazing that the babylon exporter recognized the mgear skin skeleton as something animatable at all, since it only has connections to animated controllers (which we did hide during export). It’s slow, but still amazing that it gets exported at all.
Anyway, I think disconnecting and baking the skeleton before export is definitely the clean way to go here. To make this a little bit more convenient it would be great if we could start an export via MEL or Python, requested here, because right now we execute a preexport script, export the babylon scene and execute a postexport script. Having all this as a one button solution would help us a lot