Could you share your source model so that @Guillaume_Pelletier can have a look ?
Saci2022 animated.zip (781.7 KB)
The skeleton is not binded to any mesh but the cap, into maya.
When i move over the animation (frame 9 here) i obtain exactly the same with the exported GLTF.
So the maya file (the one i downloaded) has to be corrected to apply influence from bones to mesh ( i maybe have a corrupted file). Another point is that the file missing some texture ressources.
What version of Maya did you used to open the file? I’m thinking the Maya 2022 is with a lot of bugs…
I tried to upload the textures but the file became heavy so I could not upload here
I unbided skin and binded skin again and started to work. I lost a long work on rig, but it worked.
Thank you for your attention on it.
But I’m still confused… if there was no bone influence on the mesh, how did he do this pose on the babylon?
I use 2020, to avoid bugs…
This strengthens my theory that this Maya 2022 is the problem.
The support of Maya2022 is quite new on our side, and it was a lot of change into the Autodesk SDK, so it may drive to strange behavior. I will have a look with 2022 .
could you send me back the correct file with a functional skeleton ?
Saci2022 retopo.zip (748.6 KB)
Here, but there’s no animation, I made a quick one yesterday just to test it, and I was doing the Weight Paint yet
It happened again with a model of mine, when I pressed delete by type non deformer history. For a strange reason delete the proper rig for babylon and rig in maya still works…