Maya rig joint based + corrective blendshape

@PatrickRyan this is the first test that I try to export in babylon. As you can see from the video below, when I move the corner of the mouth, a blendshape modifies the cheek of the char.

I

And this is a printscreen of the export window.

And the .gbl file zipped :slight_smile:

test_blendshape_bee.zip (141.9 KB)