Maya2GLTF - export GLTF from Maya plugin update

So, I’ve taken over the development of the Maya2glTF community plugin based on some amazing work from Peter Verswyvelen aka ziriax ( ziriax (Peter Verswyvelen) · GitHub ).

For me, when creating immersive experiences a 3D program is now effectively my new front-end web dev tool and I’ve been a Maya Artisit since the early 2000s. When I started in Web GL I’ve always used this particular plugin as my go to for getting 3D data from Maya to web friendly formats especially for characters.

Since Autodesk Maya still lacks native glTF export, this tool remains essential for me so I thought I’d take over the updates and start to add in a few more features that are hopefully tailored to my fellow animators workflows.

New Feature Highlights:

  • New user friendly UI with animation clip manager

  • Preparing for OpenPBR: laying the groundwork for full support, ensuring your assets are future-proofed.

  • WebGPU Instancing: render large numbers of identical meshes with a single draw call, significantly boosting performance for complex scenes.

Explore the repo here: https://github.com/JunkYardRobotBoy/Maya2glTF_Update

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