Not bad so far, but I really would like to get this shiny transparent plastic effect on the piece and as soon as I put some alpha on the material, it doesn’t behave as expected but as something is inverted:
I tried to play with the side orientation of the extruded polygon, but no luck so far… I also gave some tries on the material itslef mat.invertNormalMapX =true; mat.invertNormalMapY =true; but still not working…
So, I recreated the issue on this playground https://playground.babylonjs.com/ and would welcome any help on my issue or even more, if some material magician would have some killer parameters to get as close as possible to the reality, that would be super great
your PG is missing the snippet id.
with blending is enabled, z test/write is disabled. so, the drawing order of triangle is more or less random and you get that.
one possibility is to enable back face culling