Is there an API to get non-degenerate triangles of a mesh?
If you visit this playground, you can see that we are calculating the triangles of a mesh using
mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind) but 268 triangles with no area.
This is an example using Babylon’s primitive sphere.
Is there a way to do get all traingles of a mesh without degenerate triangles?