How to add mesh behaviors like pointerDragBehavior, multiPointerScaleBehavior in babylon native.
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These behaviors all depend on the input manager which doesn’t work in Babylon Native yet. @PolygonalSun is working the first step of this, which will change Babylon.js to use the DeviceInputSystem abstraction that will allow Babylon Native to work. Once he is done, we can start looking at these behaviors and see if they work properly.
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