Mesh flickering


We have this kind of flickering in some meshes, but can’t find out from what it could come?
Anyone has an idea?

Best Regards,


Is the carpet mesh intersecting with the floor? If so this could cause the underlying mesh to clip through it when applying transformations. The flickering would be due to floating point errors.

Move the carpet mesh up an arbitrarily small amount.

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Yes the simplest suggestion is what @Very_good said - move one mesh so there’s no z fighting on coplanar faces.

You could also use rendering groups.

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