Good news: this PR (done because of Crash when disposing light (ClusteredLights need to be present)) fixes the problem in your PG!
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Crash when disposing light (ClusteredLights need to be present) | 4 | 43 | September 26, 2025 | |
| Gl_max_vertex_uniform_buffers | 9 | 115 | April 7, 2026 | |
| Clustered lighting with NME has glitches | 2 | 33 | September 30, 2025 | |
| ClusteredLighting breaks library materials | 1 | 39 | January 26, 2026 | |
| Snapshot Rendering does not support Clustered Lighting | 5 | 45 | April 13, 2026 |