Hey I noticed a diff between Babylon.js v8 and v9. I have a scene that did not change and since I updated to v9, I’m having this error:
BJS - [16:41:38]: Error: VERTEX shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BUFFERS (12)
I checked the value and it’s the truth using:
scene._engine._gl.getParameter(scene._engine._gl.MAX_VERTEX_UNIFORM_BLOCKS);
Previously I had maybe too many lights this is why I changed the scene to have:
- 1 directional light which generates shadows
- 1 clustered light container with 9 lights
But I still get the error (see above).
Fun facts when trying:
- Chrome on Windows 11: KO
- Safari on macOS 26: KO
- Chrome on macOS 26: OK (but why?? ahah)
Any advice on how to spot? The posts I saw on the forum did not help me this is why I post a new one.
Thanks a lot for you help ![]()