first:create mesh.
second:enabled fog
third: mesh not applyfog
PG:
if hand modify,applyFog is work!
PG:
first:create mesh.
second:enabled fog
third: mesh not applyfog
PG:
if hand modify,applyFog is work!
PG:
I’m not sure if I fully understand the problem, but the density is too big to see something other than the fog when enabled:
fog has no effect on the model.
You must define a material and not rely on the default material for the fog to work if you do not define it when you start the program:
That’s related to how our dirtyfication system work (meshes with a null
material are not notified).