Hello, I’m currently having an issue exporting a .babylon scene from the sandbox. I import a .glb file exported from blender in the sandbox, and everything looks fine, i get 0 errors and warning and just 6 infos (accessor_not_unit_textcoord_0) because i have 6 solid materials without textures. In the sandbox i change the transparency of one of them which is a glass by setting “alpha blend” with alpha at around .500, then i export the scene as a .babylon file. If i upload this babylon on the sandbox everything is fine but when i import it in my scene the meshes with solid materials are out of position, out of rotation and out of scale, any suggestions?
Thanks in advance
P.s. they also are the only joined objects (3 lamps, windows frames and glasses and the letters of our logo