Export to glb from sandbox

Hi everyone,

I’ve imported a mesh to the sandbox and applied the textures. This is what it looks like

I export the scene to .glb file . Then I want to import it again into the sandbox

The error is the same when i want to export to .babylon file. I don’t understand why the transparency of my textures vanished.

Could you explain me what happens ?

Thanks in advance,

Boris

Can you send the asset so we can investigate?

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Sorry, i tried again before sending you the file and it works now. Maybe I will open a new topic if I manage to reproduce the error.

Thanks anyway for your help

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