MeshEmitter sample vertex color?

Hi, is there a way to use a MeshEmitter that has color (either vertex color or maybe a color texture) to spawn colored particles? For example if I had a Google logo with each letter of the logo being a different color, and I wanted particles that spawned on a yellow letter to have a yellow color?

Thanks!

Maybe @Deltakosh can help

I think a workaround might be to store color in the normals, might give that a shot if it isn’t otherwise possible.

We do not support the color from the mesh but I like your idea a lot! Worth a try!

1 Like