Hi, I have a model.glb file using extenstionKHR_materials_pbrSpecularGlossiness
The model is loaded only if I give scene.createDefaultCamera (false, true, true)
I need set camera like in this code bellow.
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.inputs.addMouseWheel();
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(true);
When I set camera like in upper code meshes will load but will not be displayed (see in img below)
If I add other model glb without KHR_materials_pbrSpecularGlossiness it works
Thank you for advice
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Babylon.js sample code</title>
<!-- Babylon.js -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
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<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script
src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
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<style>
html,
body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = null;
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function () { return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false }); };
var createScene = function () {
var scene = new BABYLON.Scene(engine);
// Lights
var light0 = new BABYLON.DirectionalLight("Omni", new BABYLON.Vector3(-2, -5, 2), scene);
//If I add this code below model.glb mesh will load but will not be displayed
//model.glb is type KHR_materials_pbrSpecularGlossiness maybe this is issue. If I add other model glb without KHR_materials_pbrSpecularGlossiness it works
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.inputs.addMouseWheel();
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(true);
BABYLON.SceneLoader.Append("scene/", "model.glb", scene, function (scene) {
console.log(scene.meshes,'scene');
//If I give this code below model will be loaded and displayed
//scene.createDefaultCamera(false, true, true);
//I need remove scene.createDefaultCamera(false, true, true) and replace it with
// var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
// camera.inputs.addMouseWheel();
// camera.setTarget(BABYLON.Vector3.Zero());
// camera.attachControl(true);
});
return scene;
}
window.initFunction = async function () {
var asyncEngineCreation = async function () {
try {
return createDefaultEngine();
} catch (e) {
console.log("the available createEngine function failed. Creating the default engine instead");
return createDefaultEngine();
}
}
window.engine = await asyncEngineCreation();
if (!engine) throw 'engine should not be null.';
window.scene = createScene();
};
initFunction().then(() => {
sceneToRender = scene
engine.runRenderLoop(function () {
if (sceneToRender && sceneToRender.activeCamera) {
sceneToRender.render();
}
});
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>