When an instance
prefab.createInstance(name); is made from a prefab (mesh) that already has thin instances, that instance does not render. It exists in scene, and you can even turn on edge highlighting in the inspector along with getting picked events back with the invisible mesh, but it doesn’t render for some reason.
In the following I create an instance, that does not show up (you can find it in the inspector though)
- Playground: https://playground.babylonjs.com/#QINBMC#7