Does Babylon support mikkt normalmaps?
They are kind of the industry standard.
There are a lot of diffrent normalmap flavours. Depending on the tangentspace they are synced with.
Are there any docs about the normalmaps Babylon does need?
Does Babylon support mikkt normalmaps?
They are kind of the industry standard.
There are a lot of diffrent normalmap flavours. Depending on the tangentspace they are synced with.
Are there any docs about the normalmaps Babylon does need?
ping @bghgary
Babylon.js supports custom tangents, so if tangents are supplied, you can use whatever tangent space you want.
The generated tangents are currently done in the fragment shader https://github.com/BabylonJS/Babylon.js/blob/master/src/Shaders/ShadersInclude/bumpFragmentFunctions.fx#L23.
There is an issue on GitHub mikkt space and glTF · Issue #3345 · BabylonJS/Babylon.js · GitHub which has some more info.
Thanks great info.
As long as we bake and export from maya everything is fine.
Cheers
Oglu