Has anybody implemented proc-gen minecraftian clouds?
I’m looking for a cloud solution but that GPU particles one is not going to work for me.
And I don’t like floating 2D panels with pictures of clouds on them.
Has anybody implemented proc-gen minecraftian clouds?
I’m looking for a cloud solution but that GPU particles one is not going to work for me.
And I don’t like floating 2D panels with pictures of clouds on them.
Would be great to reuse the material instead of creating a new one per cube and even create instances instead of separate cubes here ?
you are 100% correct, I haven’t learned about instances yet, and I keep creating a million materials, it’s crazy slowing down my VR code (that I put this in) : Login • Instagram
I’m hoping to do a big refactor soon and fix all that up