Hello everyone,
I have been working on making a voxel engine that uses Babylon.Js and just today I released Alpha 1.0 of the project. The engine is on GitHub and has the MIT license so anyone can use it.
The whole point of the engine is to be bare bones so you can make any type of game with it. So, it is not a Minecraft clone but you could use it as starting point to make a Minecraft clone.
Here is the link to it :
Divine Voxel Engine
Here are some pictures:
And here is a couple videos showing what it can do:
I have a lot of cool things I will be adding in the future. Currently I do not need help but if anyone wants to suggest features or changes I open to it.
For the next release of the engine I am going to try to run the light updates in parallel and also create a water flow algorithm like Minecraft has. I will also be adding more shapes for the voxels. Such as pillars, fences, walls, and so on.
I am also working on making computable with running on a Node.Js server for multi player.
But yeah figured I would share it here. As the forum has been a lot of help with building the engine and fixing various bugs.