Mixamo fbx model convert into babylon model,animation have some wrong

my human model’s hand become too long

Like in the image below? I do not know if it has changed, but rigged models from Mixamo had problems with the way the rig and mesh were scaled and positioned. Maybe even worse than the image below!

Make sure:

  1. Make sure that the scale of the rig and the mesh are the same, and are 1,1,1
  2. Make sure that the rotation of the rig and mesh are the same, and are 0,0,0
    3.Make sure the origin of the rig and mesh are the same, and are 0,0,0

cheers, gryff :slight_smile:

mixamo1