Hi team, I got a problem when exporting glb file from 3dsmax 2018.
I’ve a biped animation exported from 3dsmax 2018. If the Bip001 is not moved, everything is ok. Playback: Babylon.js Playground
But If Bip001 moved a little bit, let’s say 10cm along Z axis, after exported, the model is scaled much smaller than before. Pb: https://playground.babylonjs.com/#H27F87#1
In the doc 3DSMax to glTF - Babylon.js Documentation, it says:
## Consideration about skins In glTF, a skin is binded to a node. The skeleton (root bone) of a skin should be positioned at origin, without rotation or scaling. The node to which is applied the skin is responsible of its transformation (translation, rotation, scale).
Does it mean the root bone can’t be moved? How to create a jump animation?