(currently you have to wait for me to have checked and moderated your puzzle so it appears in the community list and you can play it. technicaly you should be able to share it with an URL right when you published it, but Itch does not support URL parameters so it will happen only once I upload Carillion somewhere else)
There’s also a highscore system implemented.
Carillion is mobile friendly (the Level Editor is not, yet)
Next steps
Make Level Editor more “user friendly”, it can still be a bit frustrating.
More Gameplay (I have not implemented ice/fire tiles yet)
Improve Highscore so it can support having a leaderboard with multiple entries, and implement a validation system to avoid cheat.
Very nice game play !
Also, I have to give a huge +1 for the fact that it automatically works with Q&D on a AZERTY (french) keyboard. So rare not to be blocked due to QWERTY layout
About the Gameplay itself, it could be nice to try a “all direction” game play, where you move in all directions
Congratulations @SvenFrankson !
Nice graphics, pleasing music/sfx and cool idea/gameplay! I like the details (the dust effect when the tile falls into a hole!)
Very nice. I actually played and enjoyed it for more than a couple of minutes. Which is something rare… so, you can consider this an achievement The gameplay is fun and an easy catch. With good levels and competitive scoring you could actually make it quite addictive. Perfect for mobile I would say. It seems to work perfectly and is neatly done. If that’s truly the result of just a 13-days sprint, I have to say I’m impressed
Sinon,
Avec mon clavier suisse-français moi, j’ai aucun soucis
Thanks Mawa ! It was really for real made in 13 days, but now I tend to reuse a bunch of thing (Explosion, UI Router, VertexData utilities, many math things…) from other projects so it makes it faster !
One month later, here’s an update on this project.
I’ve renamed it MonkeyMind, instead of Carillion, because people where confused by the fact there’s no carillon in the game. (which makes sense, and I’d rather have people be confused because there’s no monkey in it)
Graphics have been improved, with a mix of toon texture and outline effect