MSFT_lod/, GLTF LOD Load Related Optimization

It’s the literature I’ve been referring to

  1. Is there a way to automatically order the LOD in the gltf file?
  2. Do we need additional APIs or modules to load gltf of MSFT_lod method?
    캡처
  3. https://playground.babylonjs.com/#ARN6TJ#5” Is there more Demo like this?
    (I would also like to have an example of a model with the added MSFT_lod method added…)

I’m sorry, but could you help me? I think I have a low understanding of Babylon.js and gltf…ㅠㅠ

cc @bghgary regarding 1/.

Regarding 2/, you need to use the loaders package to be able to load gltf/glb files in Babylon.

Regarding 3/, maybe other people will know if there are other assets, but it’s difficult to create assets with MSFT_lod as there are not many tools that support it…

Note: I have moved your post in “Questions” as it is more appropriate than “Feature requests”.

Regarding 3/ - seems that there is Blender add-on already: GitHub - takahirox/glTF-Blender-IO-MSFT-lod .

So can I manually add the LOD options to the gltf/glb files?
Ex) GLTF example file


Because we convert it to FBX => GLTF
The conversion environment is Maya, 3D Max

I translated your question from Korean to English so it would be easier for others to understand it.

Translation: So can I manually add the LOD options to the gltf/glb files?

cc @PatrickRyan but I’m pretty sure Maya/3DSMax don’t support the MSFT_lod extension when exporting to glTF/glb.

Also in the future please remember to state your questions in English :slight_smile: Using a translator is fine but remember the forum is a global place so we have to mantain English as a base language for everyone to communicate

@qkrxotn7287, there is no support in the Max/Maya exporter for the LOD extension unfortunately. We have slowed investment on the exporters for now so it won’t be supported in the near future either. It seems like @labris’s point about Blender may be your best bet, especially if you are just using Maya or Max as a conversion environment and not tied to an art pipeline using those packages.

Thank you. I was replying so quickly that I forgot to translate it Thank you for switchingHaha

I’m sorry. I’ll translate it and upload it next time

Maya certainly doesn’t support it. All right. Thank you

Thank you for your detailed reply. After all, it’s only Blender