I’ve created a multi-material sphere in 3ds max with four texture maps to display one large image. When viewed it has an edge similar to separate objects. Is this unavoidable? I’m guessing has something to do with UV vertices?
I’ve toggled almost all the texture options and haven’t found a solution to the four maps displaying smoothly together.
Attached is an image showing the intersection of the four texture maps. This is one piece of geometry, but I still get this edge.