MultiMaterial Solid Particle System

Amazing! Good FPS(~38) with 10,000 particles.

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here, I get 38 fps with 15K particles and 50 fps by removing the call to computeSubMeshes(). I have a stong CPU/GPU.
Below 15K particles, I always get around 60 fps, with or without computeSubMeshes().
Cool ! I like when code run faster than I initially expected :slight_smile:

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skull fun (no shader here, everything done with the standard tools)
https://playground.babylonjs.com/#UKNERM#125

https://playground.babylonjs.com/#UKNERM#126

https://playground.babylonjs.com/#UKNERM#127

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Intense!
image

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toasted slices https://playground.babylonjs.com/#UKNERM#128

[EDITED]
with tiny rotations
https://playground.babylonjs.com/#UKNERM#135
https://playground.babylonjs.com/#UKNERM#136
https://playground.babylonjs.com/#UKNERM#137

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https://playground.babylonjs.com/#UKNERM#129

tweaked https://playground.babylonjs.com/#UKNERM#130

other fx https://playground.babylonjs.com/#UKNERM#131
https://playground.babylonjs.com/#UKNERM#132
https://playground.babylonjs.com/#UKNERM#134

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Beautiful.

Have to chime in with my 2fps bargain bin opinion. ;p

it runs at 2fps on your computer ?

this works much in Chrome than in FF …

spiral fun
https://playground.babylonjs.com/#UKNERM#140
https://playground.babylonjs.com/#UKNERM#141
refined : https://playground.babylonjs.com/#UKNERM#142

On my phone ;p
LG K30, whatever chipset etc that might be.
I’m pulling a respectable 2fps on “refined”.
I like testing everything on this old junker. Whatever it is, it is engine.lowCapabilities. Any demo that isn’t reliant on fancy textures usually impresses. (Fancy textures just show up #000000)

well, that"s probably no surprise because it’s a big amount of vertices to sort, then to treat, and quite many effects for the GPU also

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