@Cedric how could I bake navigation mesh data from babylon directly? I have used this approach to get mesh data, if you see in PG line 157, I am getting mesh data as string after 20 seconds: https://playground.babylonjs.com/#5HKFKL#23
I’m not the best person to know if using a json for a unit8array is the best way. I’m more used with base64encoding.
For the gathering, judging by your code, the random position radius is too small for the size of your world.
I changed it to 1000 and it works better. It needs more tweaking.