Hello! I met a small bug when using
computePath with navigation obstacles.
When creating a crowd, the obstacle is working using the compute path:
However, if I comment this line:
The path generated is not working.
Here is the example code
This behavior may be related to the internal implementation and is unexpected. Some users who just use
.computePath may assume the obstacle does not work for computing paths. However, if he adds
.createCrowd, it works. An addition to the documentation might improve it!