Navmesh from precomputed geometry

Hello Babylon.js community!
Is anybody knows how can I use my precomputed navmesh from unity or blender with BabylonJSRecast plug-in? The only way I found is generate navmesh via recast plugin over my precomputed mesh and then export it to binary format using
navigationPlugin.getNavmeshData(). Maybe there is more effective way how to do that?

Thank you!

Adding @Cedric and @MackeyK24 in case they could help.

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yes, I think @MackeyK24 managed to export the mavmesh from Unity into Babylonjs. I think the binary format is the same.

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