Need help with collisions; my mesh/actor falls through the floor

Hi @Cedric and @sebavan

Okay I got it.

My answer was in this post: How to (correctly) import gltf and add physics - #2 by PirateJC

I used the following lines to make the physics show up:

let soldier = result.meshes[0];
this.soldier = soldier.getChildMeshes()[0];
this.soldier.setParent(null);
soldier.dispose();
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