I have a
CustomMaterial that modifies the vertex positions, and I’m trying to use
ShadowDepthWrapper to correct the shadow, but it is not working.
Could someone help me figure out what I’m missing? Thanks!
You should not save the effect as you do in
material.onBindObservable because this event is raised several times, when rendering into the shadow (cascade) map(s) and when rendering the regular object.
Also, you should update
time somewhere else than in
material.onBindObservable because this method is called several times in a frame.
Here’s a fixed PG:
Ah, that makes sense! Thanks!