New Environment Texture Goodness

Thanks to the community and @MiiBond we are now closer than ever to mimic ray tracing results in our implementation of IBL.

To start relying on it, you can either use the sandbox to generate your .env file by checking the diffuse box:

Or you can head over to the texture tools which will use the new format by default.

This works now well for texture having high to really high exposure 22EV+

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Is it ok to have a LTCGenerator.wasm 404

cc @RaananW for the 404 while @sebavan is on vacation :slight_smile:

Filename was incorrect! case issue (ltcGenerator vs. LTCGenerator). I am deplying a new version right now, should be fine in a few minutes. Thanks for reporting!

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