New: Large World Rendering! (experimental)

Hello,

I tried to test on my project by adding useLargeWorldRendering: true in the engine initialization.
I don’t know if it’s normal or what, but something is wrong with the ground.
My terrain has decreased in size as if it had been rescaled.
All my objects on the field have not moved their place, but since the field is smaller and lower in Y, no object placed it properly anymore.

Here is a picture to see the difference:

useLargeWorldRendering defined false

useLargeWorldRendering defined true

Is this normal or is there something I didn’t understand?

I also tried on scene: useFloatingOrigin: true But the result is the same.