Hey there,
I am still working on integrating the new floating origin feature in my projects, and ran into another issue related to node materials (similar to Large world rendering has issues with NME specular lighting I think)
Basically the object disappears when turning on large world rendering:
My own testing hinted at objects with this kind of node material being stuck in camera space, so the camera could be inside the cube, which would explain we don’t see it ![]()
Maybe you know what’s this coming from @georgie ?