I currently have a set of textures where I have height maps rather than normal maps, and saw that NME has a HeightToNormal converter. However, when I try using it it doesn’t appear to be generating the normal map I expect.
I have a minimal repro below where I attempt to generate a normal from my height map and use that output as a regular texture on a block to visually verify. Am I wrong to try to view the output in that manner or is this a bug with the converter? Am I providing the correct inputs to HeightToNormal?