Node material issue on safari

Hello there,

I have created a custom PBR shader using NME and it works fine on chrome desktop, iphone safari and android chrome, but not on desktop safari.
Forgot to mention that I tried enabling Webgl2 on my safari, and other webgl options and nothing did the trick.

Here is part of the log error message that I’m getting:
WebGL: ERROR: 0:625: ‘textureCubeLodEXT’ : no matching overloaded function found
WebGL: ERROR: 0:625: ‘rgb’ : field selection requires structure or vector on left hand side
WebGL: ERROR: 0:625: ‘=’ : dimension mismatch
WebGL: ERROR: 0:625: ‘=’ : cannot convert from ‘const mediump float’ to ‘highp 3-component vector of float’
WebGL: ERROR: 0:667: ‘=’ : cannot convert from ‘const mediump float’ to ‘highp 3-component vector of float’

Any ideas on what is going on?

Cheers!

Could you provide a repro in the Playground? It seems strange it works on iOS but not on desktop…

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Hello @Atila_Correia just checking in if you’re still having this issue and if you can provide a repro if so?

Hi Carol,

The issue has been resolved on its own.
Thank you for asking.

Cheers!

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