Hello there,
I have created a custom PBR shader using NME and it works fine on chrome desktop, iphone safari and android chrome, but not on desktop safari.
Forgot to mention that I tried enabling Webgl2 on my safari, and other webgl options and nothing did the trick.
Here is part of the log error message that I’m getting:
WebGL: ERROR: 0:625: ‘textureCubeLodEXT’ : no matching overloaded function found
WebGL: ERROR: 0:625: ‘rgb’ : field selection requires structure or vector on left hand side
WebGL: ERROR: 0:625: ‘=’ : dimension mismatch
WebGL: ERROR: 0:625: ‘=’ : cannot convert from ‘const mediump float’ to ‘highp 3-component vector of float’
WebGL: ERROR: 0:667: ‘=’ : cannot convert from ‘const mediump float’ to ‘highp 3-component vector of float’
Any ideas on what is going on?
Cheers!