Our team is currently working on animated shader using NME. At the moment we are using the standard material example ( https://nme.babylonjs.com/?#AT7YY5#6 ) as a base for this task. Our question is:
Can PBR be handled in the current version of the NME? We would be particulary interrested by a node example of the metallic/roughness workflow.
Thanks a lot!