forux
1
Hi!
I am working with water material in the node material editor and trying to understand how to make it smooth.
For now, it has visible edges on triangles you can see on the demo here:
Here is its node material:
Can you please help me understand what causes these triangles to be sharped? Do you have any ideas about how to fix it?
You can improve things a little by further subdividing the mesh by increasing the value of subdivisions
on line 27.
cc @simon, who is the creator of the shader!
forux
4
Hi Evgeni!
I agree that it will make it better, but I need to keep triangles low.
I want to understand why material itself is broken?
If there are details on what each node do, and each input output it will also help
Especial I can not understand why pbr node itself does not provide final color and there is need of mixing?
simon
5
Hi!
To make it work you have to recalculate all the normals inside the shader. I created a topic about that some time ago. So it could helps you:
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