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Box3D Babylon Physics V2 plugin
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1
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163
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July 9, 2026
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Not enough imports with side-effects when import WebGPU engine separately
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4
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79
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July 9, 2026
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When initializing the engine with adaptToDeviceRatio: true, the value of engine.adaptToDeviceRatio logs as false
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3
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82
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May 21, 2026
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Can Babylon.js develop large web browser games the size of GTA 5, especially for mobile web browsers?
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9
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343
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May 16, 2026
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New: Large World Rendering!
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59
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2621
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March 17, 2026
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Speed: Engine Renderloop vs Custom Loop
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6
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193
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October 31, 2025
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Multi view preview scheme for engine
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1
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52
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October 20, 2025
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Engine._measureFps called on skipFrameRender = true
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4
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101
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September 12, 2025
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Webgpu engine with offlineSupport tries to load files with data number first
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6
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101
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July 28, 2025
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this._physicsEngine.removeImpostor is not a function
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4
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126
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June 17, 2025
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Running null engine on specific framerate
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2
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79
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May 28, 2025
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Live remote scene synchronization
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9
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174
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May 23, 2025
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Artificially limiting framerate
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24
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1315
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April 12, 2025
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ArcRotateCamera ZoomIn/ZoomOut Issue
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6
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118
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March 11, 2025
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Null Engine export as gltf
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12
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1183
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February 5, 2025
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Havok physics speed goes x2 if a second engine exists
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8
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198
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January 30, 2025
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Is it possible to run two independent BabylonJS engines on two canvases?
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5
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215
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January 16, 2025
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How to disable the logging of BabylonJS version in NullEngine?
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2
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112
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January 13, 2025
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Can not start audio if WebGLContext
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4
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102
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December 8, 2024
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Why async _readTexturePixels uses synchronous version of readTexturePixels?
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41
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659
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September 30, 2024
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Prevent excessive `onViewMatrixChangedObservable`
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6
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170
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September 30, 2024
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`Effect._checkIsReady` infinite loop when dispose scene with DefaultRenderingPipeline again
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2
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54
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September 23, 2024
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Engine's antialias option has no effect
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19
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310
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August 14, 2024
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App crashes if screen is navigated to a view with EngineView
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5
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186
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August 5, 2024
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`Effect._checkIsReady` infinite loop when dispose scene with DefaultRenderingPipeline
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3
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46
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July 17, 2024
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Is there a way to change engine FPS?
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6
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379
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June 13, 2024
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WebAssembly modules for Babylon.JS
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3
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450
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June 12, 2024
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Can someone explain me the updateable flag in applyToMesh?
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1
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96
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May 31, 2024
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Issue with double engine instancing after creating a screenshot
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3
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165
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May 2, 2024
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Disposing everything in a large scene takes a very long time
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12
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317
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April 23, 2024
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