Hi,
Null engine calls this._gl.flush() on iOS. The path for this is:
engine.EndFrame(), which calls
ThinEngine.EndFrame(), which checks this_badOS and then calls
this.flushFrameBuffer() in ThinEngine
which calls this._gl.flush()
For me, this causes a crash as I run a null engine in a background thread and calling gl.flush() raises an exception in iOS.
I can get around this issue by manually setting engine._badOS to false, but was thinking that maybe null engine should override flushFrameBuffer() to do nothing?
thanks