Hey, guys. I am using NullEngine on the node.js server.
With the babylonjs-serializers
's GLTF2Export.GLBAsync
exports nothing.
Is there any way to export the scene as glb with the NullEngine.
Hey, guys. I am using NullEngine on the node.js server.
With the babylonjs-serializers
's GLTF2Export.GLBAsync
exports nothing.
Is there any way to export the scene as glb with the NullEngine.
ping @bghgary
@JoeyKo Can you create a PG that works but doesn’t work with a NullEngine so I can investigate?
This PG requires the nodejs environment. so you need to run it locally
I don’t see any difference between using a null engine vs a normal engine.
PG: https://playground.babylonjs.com/#YEQXD2#1
The exported file obviously has some issues, but they are the same whether it is null engine or normal.
Skin is not exported - joins array is empty.
Yes, I know. This skin didn’t come from a glTF so it doesn’t have linked transform nodes, which is not supported yet in the glTF serializer, but this has nothing to do with a null engine.
Hello just checking in, are you still having issues? @JoeyKo
Yeah, still having the issues. @carolhmj
bringing @bghgary into the discussion again, and can you describe your issues in more detail? If possible? Gary didn’t find a difference in the export of your first PG, so maybe you could provide a different example.
There are two different topics we are discussing here. One is about the null engine which I believe has nothing to do with the problem. The second topic is that the exporter currently does not export skins that are not loaded from a glTF (i.e., skins with joints that have linked transform nodes). Adding support for this is a feature request.