I’m currently trying out the PointerDragBehavior and I’m experiencing some odd behavior.
I have two playgrounds, the first ist working completely fine - you can drag the plane around arbitrarily:
The second playground has only one difference - a different “size factor” (everything is multiplied with 1000). In this playground, the drag behavior stops working after the plane is dragged for a bit in some direction.
Do I work with values that are simply too large for BabylonJS? Can I “fix” this somehow, so that the second playground would also work?