Hi,
I was looking for a way to know if a regular texture fails to load for example because of an invalid path but I couldn’t find a solution.
I’ve seen that the BABYLON.PhotoDome method provides a onLoadErrorObservable to use in order to detect loading errors.
Is there a similar way to achieve this on a regular texture? Do you know why it is not implemented also for regular textures?
Thank a lot as usual 
Have you tried to use the onError
parameter of the texture constructor?
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In addition to abovementioned onError
parameter you may also check if the texture isReady
- Texture | Babylon.js Documentation
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Thanks both of you, I looked at the reference 20 times but because the onError is not in the properties or methods lists I didn’t see it, sorry 
Also the isReady I didn’t notice and I did my own method to achieve the same…
Thanks a lot.
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