I think you are asking - using PBRMetallicRoughnessMaterial I can apply
repeatable_color_hq.png using baseTexture property
repeatable_normal_hq.png using normalTexture property
repeatable_roughness_hq.png using metallicRoughnessTexture property
which properties of PBRMetallicRoughnessMaterial can I use to apply
repeatable_ao_hq.png
repeatable_metalness_hq.png
repeatable_rendered_hq.png
repeatable_rma_hq.png,
repeatable_specular_hq.png
Unfortunately I do not know what the above textures are meant to affect.
These are the other texture properties of PBRMetallicRoughnessMaterial
emissiveTexture
environmentTexture
lightmapTexture
occlusionTexture
I only konw use properties of PBRMetallicRoughnessMaterial like baseTexture, normalTexture, metallicRoughnessTexture,but I don’t know how to map the remaining pictures . I kown you means,but it’s difficult to me
I tried to simplified a lot your playground to do some test, and I’m not able to use separate textures for roughness, metallic, and AO. https://playground.babylonjs.com/#609BJS#16
In my example I’m not able to load the AO map (but I use the roughness map as metallic texture, 'cause this material isn’t metallic so we can bypass metallicTexture informations)
(actually I was wrong, in my playground I could use the AO map, by putting it on ambientTexture channel, but not useful here 'cause its all white https://playground.babylonjs.com/#609BJS#17 )