Hi everyone,
When I try to use outline on an imported .stl mesh it seems broken:
https://www.babylonjs-playground.com/#AJJ8U5#15
Does this have to do with incorrect face/vertex normals? Seems like the only way to fix this is to force the mesh to use shared vertices (uncomment line 15), but for a large .stl I use in my project this operation is very costly and results in undesired mesh geometry distortion (which can also be seen in the above playground around the eyes and the mouth).
Do you have any other recommendations on how the outline quality can be improved for an imported .stl (and maybe how the mesh itself can be smoothed)?
Thank you.