I have mesh loaded from stl file, on the scene it looks like flat shaded mesh.
I need to make it smoother, use lights, but not modifying vertex data.
How can I achieve this effect only in visualization? Maybe using special material/shader/texture?
Any suggestions would be very appreciated!
can you share a picture of how the mesh looks like?
For example, this model https://www.babylonjs-playground.com/#LLL145#14
One of the solutions is mesh.forceSharedVertices(), but I don’t need to modify vertices data.
The lightning comes from the normals and unfortunately unless you are ok to update them I’m afraid there is not a lot we can do