I found this great example: https://www.babylonjs-playground.com/#9MPPSY#5
It shows how to ‘paint’ on a BABYLON.Mesh.CreateGroundFromHeightMap.
I am having difficulties transforming this example to paint on a model, which is gonna be an imported 3D model. Perhaps a blender model.
Here’s my adaptation so far, using the default skull for now: https://www.babylonjs-playground.com/#UGRI6K#6
I’d like to paint on that skull just as I can paint on the ground area
Any tips/help is appreciated!