Parallax ray marching, smol PG

So I saw this youtuber making a voxel game engine,

and the tech he used in the early stages (he later just switched to ray tracing), is a thing I found really cool and unique.

The idea is to make a large cube, and basically use the material of the cube to do ray-marching to display even smaller voxels.

I love this idea especially since it allows you have a rasterized scene, in which you can have small localized areas that are ray traced! : D

He called it parallax ray marching.

So here’s a smol PoC PG that’s not very practical and brute force starting point version of parallax ray marching : D

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