I made this example a while back but I decided to come back and clean it up, and I wanted to share it.
What it looked like before:
What it looks like now:
You can view the example here: Marching Cubes
I’ll try making a dual contouring example or maybe optimize this one using a quadratic error approach some time later.
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Oh and if anyone could examine the code and know to fix the normals problem between chunks when smoothShaded is true I’d really appreciate if you could show me. I’ll try fixing myself later.
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@TheNosiriN
Greetings my fellow Torontonian 
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Torotonian
, you here in Toronto too?? I thought most devs would be in US or something.